PokéBonk · Boss guide

Learn the three PokéBonk Survivors guardians in order: Hollow Warden, Kiln Titan and Rift Matron. Read the warnings, leave a safe exit and choose a pact after the first two fights.

Hollow Warden

Hollow Warden

Hollow Warden slows to wind up, then releases an expanding ring and summons six Nibs. Leave space behind you before the warning; clear the small enemies without circling back into the ring.

At half health, the warning introduces two expanding waves. Dodge the second after the first; do not return immediately to the same safe-looking ground.

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Kiln Titan

Kiln Titan

Kiln Titan locks a straight charge direction during a 1.1-second warning, then charges for 0.75 seconds. Move sideways out of its line; running directly away can keep you on that line.

At half health, the charge leaves a burning lane. Leave sideways and keep out of the trail after the body passes.

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Rift Matron

Rift Matron

Rift Matron marks three fixed impact positions. The blasts arrive after 1.1, 1.6 and 2.1 seconds. Keep moving toward unmarked ground; dodging the first circle is not the end of the sequence.

At half health, the pattern grows to five marked strikes. Follow the open gaps until the entire sequence ends.

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Pacts: read both sides

Read the three boss attacks

Classic · Phase 1

  1. Hollow Warden slows to wind up, then releases an expanding ring and summons six Nibs. Leave space behind you before the warning; clear the small enemies without circling back into the ring.
  2. Kiln Titan locks a straight charge direction during a 1.1-second warning, then charges for 0.75 seconds. Move sideways out of its line; running directly away can keep you on that line.
  3. Rift Matron marks three fixed impact positions. The blasts arrive after 1.1, 1.6 and 2.1 seconds. Keep moving toward unmarked ground; dodging the first circle is not the end of the sequence.
  4. After each of the first two bosses, choose one of two pacts. The next boss countdown restarts after the previous boss is defeated. Defeating the third boss ends the run.

At half health, guardians enter phase two after a safe warning: Hollow Warden releases two waves, Kiln Titan leaves a burning charge lane, and Rift Matron marks five strikes. Keep moving out of the warnings.

Pacts: read both sides

Each pact lasts for this run. Leaden adds health but makes escapes slower; Glass and Frenzy raise damage pressure at a survival cost. Ember drains health toward 1, so it cannot kill you by itself, but the next enemy hit can. The offer is a choice between two pacts, not a promise that your preferred one will appear.

Glass Pact
+32% strike power · −22% maximum vigor
Leaden Pact
+35% vigor · −14% move speed
Greedy Pact
+30% experience, +28% pickup reach · −16% strike power
Frenzy Pact
+22% attack speed · You take 18% more harm
Ember Pact
A burning aura around you · Your vigor slowly seeps, but never to zero

Game guide