
Mossheart
A peat-hearted tender that knits wounds while the swarm closes in.
Mossheart → Crownmoss
Passive: Regenerates vigor and slowly mends companions.
Choose among eight original starters. Compare automatic attacks, passive survival tools, unlock requirements and level-six awakenings before starting your PokéBonk run.

A peat-hearted tender that knits wounds while the swarm closes in.
Mossheart → Crownmoss
Passive: Regenerates vigor and slowly mends companions.

A kiln-born stalker that worries prey until they catch.
Cinderfang → Ashmaw
Passive: Strikes leave a lingering burn.

A reef bulwark that takes the hit and answers it.
Tideward → Leviglass
Passive: Turns aside some harm and pricks anything that lands a blow.

A loop-crowned runner that threads light through the crystal woods.
Lumenloop → Halocrest
Passive: Dash recharges in 1.8 seconds instead of 2.4.

A plated seed-beast with a broad shell and a scattershot bite.
Brassbur → Bastionbur
Passive: Starts with 3 armor.

A ribbon of mist that draws stray motes into its wake.
Mistwhorl → Tempestwhorl
Passive: Starts with 12% more experience gain and 20% more pickup reach.

A gold-thread creature that weaves sunlight into twin piercing beams.
Sunspool → Dayweaver
Passive: Gains 20% more Crest charge.

A folded-sail glider that gathers the night into its wings.
Veilwing → Nightsail
Passive: After dashing, its primary strike deals 40% more damage for 2.4 seconds.
There are 8 original playable creatures, each with an awakened form, and 68 recruitable companion families. Mossheart, Cinderfang, Tideward, Lumenloop, Brassbur and Mistwhorl are available from the start. Bind four different elite species to unlock Sunspool, or complete challenges in two different stages to unlock Veilwing. Ordinary enemies and bosses cannot be recruited.
| Companion | Health | Base shot | Interval (s) | Ability |
|---|---|---|---|---|
| Brambleback | 96 | 9 | 0.9 | Shots pierce two targets and slow for 0.4s. |
| Voltwhisk | 70 | 6 | 0.42 | Fast homing shots seek nearby foes. |
| Gloomslug | 110 | 11 | 1.05 | Shots apply a 1.4s burn. |
| Shardwing | 74 | 7 | 0.55 | Quick, straight glass shots. |
| Gleamcap | 90 | 8 | 0.8 | Lantern shots slow for 0.9s. |
| Ironroot | 125 | 14 | 1.4 | Heavy shots pierce three targets. |
| Duskfin | 76 | 5 | 1.1 | Each volley fires three shards in a fan. |
| Dewbell | 86 | 4 | 1.25 | Restores 0.6 player vigor per second while awake; also fires light shots. |
Base shot values are before the shared damage multiplier: base × (0.8 + player damage multiplier × 0.35). Projectile speed, spread, range, status effects and missed shots also matter; this table is not a damage-per-second ranking.