PokéBonk · Evolution & awakening

Evolution in PokéBonk Survivors is called awakening. Your hero changes at level 6; 60 regional partner families change at hero level 8. These are different milestones with different journal entries.

Awaken your creature at level 6

Collect experience to reach level 6 and awaken your starter. In the battle below, Mossheart becomes Crownmoss while fighting Hollow Warden. Your companions stay with you after awakening. Each new run begins with your starter’s base form.

Mossheart

Mossheart

A peat-hearted tender that knits wounds while the swarm closes in.

Mossheart → Crownmoss

Passive: Regenerates vigor and slowly mends companions.

Cinderfang

Cinderfang

A kiln-born stalker that worries prey until they catch.

Cinderfang → Ashmaw

Passive: Strikes leave a lingering burn.

Tideward

Tideward

A reef bulwark that takes the hit and answers it.

Tideward → Leviglass

Passive: Turns aside some harm and pricks anything that lands a blow.

Lumenloop

Lumenloop

A loop-crowned runner that threads light through the crystal woods.

Lumenloop → Halocrest

Passive: Dash recharges in 1.8 seconds instead of 2.4.

Brassbur

Brassbur

A plated seed-beast with a broad shell and a scattershot bite.

Brassbur → Bastionbur

Passive: Starts with 3 armor.

Mistwhorl

Mistwhorl

A ribbon of mist that draws stray motes into its wake.

Mistwhorl → Tempestwhorl

Passive: Starts with 12% more experience gain and 20% more pickup reach.

Sunspool

Sunspool

A gold-thread creature that weaves sunlight into twin piercing beams.

Sunspool → Dayweaver

Passive: Gains 20% more Crest charge.

Veilwing

Veilwing

A folded-sail glider that gathers the night into its wings.

Veilwing → Nightsail

Passive: After dashing, its primary strike deals 40% more damage for 2.4 seconds.

At level 8

Partners awaken at hero level 8. A partner bound after level 8 awakens immediately.

Awakening: +30% partner health, +25% ordinary-attack damage, 10% shorter ordinary-attack interval, and the family’s extra signature effect.

Mix control with damage for dense swarms, or protection with recovery when surviving is harder. Each pair needs two different families; awakening the same family does not create a second partner.

Field journal

New records save when you bind a partner or finish the run. An active run cannot be resumed after closing the page.

  • The journal has 151 original entries: 16 hero forms, four wild creatures, three guardians, eight founding partners and 120 forms from 60 new partner families. Choose a hero, awaken it, defeat a wild creature or guardian, or bind a partner to earn its entry. Seeing a creature alone does not record it.
  • There are 68 partner families. Defeat a marked elite and accept its binding offer: success is guaranteed and costs no capture item. Wild Nib, Skitter, Mote and Lump can be recorded by defeating them, but cannot join your team.
  • Start with two partner slots. Third Knot costs 50 Cinders and adds a third slot. At capacity, choose a partner to replace or decline for 12 base XP. Duplicates take separate slots and do not add a new family to collection milestones.
  • The 60 regional partner families awaken when your hero reaches level 8 while they are in your team. Binding one after level 8 awakens it immediately. Awakening records a second entry and adds 30% partner health, 25% damage and a 10% shorter attack interval. Founding partners have one form.

Game guide