PokéBonk · Frequently asked questions
Quick answers about playing, capture, awakening, saves, daily rewards and mobile controls. Each answer links to a practical next step.
Frequently asked questions
Does PokéBonk Survivors have achievements?
Open Achievements from the main menu to see 16 badges for victories, battles, companions and stage challenges. Combat records update when a run ends. Badges do not grant extra Cinders; collection milestones and first challenge clears keep their own rewards.
How can I share my results?
Choose Share your adventure after a run, or share a badge from Achievements. Save the card or send it through your device’s share menu. Every card includes the game website and a QR code. Social links carry text and a game link; attach your saved image separately.
Is PokéBonk Survivors free?
Yes. You can play the whole browser game for free without creating an account. There are no paid upgrades.
Do I need to download PokéBonk Survivors?
No. Play directly on this page in a browser with JavaScript and WebGL 2 enabled. Use the Play button to choose a starter and begin.
Can I play PokéBonk Survivors on a phone?
Yes, the game includes a touch joystick and on-screen dash and ultimate buttons. Use a recent browser with WebGL 2 support; performance depends on your device.
How do creatures evolve?
Your starter automatically awakens at level 6 during a run: Mossheart → Crownmoss, Cinderfang → Ashmaw, Tideward → Leviglass, Lumenloop → Halocrest, Brassbur → Bastionbur, Mistwhorl → Tempestwhorl, Sunspool → Dayweaver and Veilwing → Nightsail. A new run starts with the base form.
How long is a PokéBonk Survivors run?
Normal boss intervals are about three minutes, or 45 seconds in Hasty trial. You win by defeating three bosses, so total time also depends on how quickly you defeat them.
Does progress sync between devices?
Yes, when signed in. Open Account & cloud save to register or log in, then choose the local or cloud progress if they differ. Saved Cinders, lab upgrades, records and the field journal sync automatically. Guests stay local. An active run cannot be resumed after closing the page.
Is there multiplayer?
This is a single-player game. Your captured companions are controlled by the game.
A knot is open
There are 68 partner families. Defeat a marked elite and accept its binding offer: success is guaranteed and costs no capture item. Wild Nib, Skitter, Mote and Lump can be recorded by defeating them, but cannot join your team.
Knots
Start with two partner slots. Third Knot costs 50 Cinders and adds a third slot. At capacity, choose a partner to replace or decline for 12 base XP. Duplicates take separate slots and do not add a new family to collection milestones.
Today’s challenge
Complete the objective, then finish the run to earn 50 Cinders once that day. Replays still earn normal run rewards.
How the night works
- Press Shift or the dash button for a short invulnerable dodge. It recharges in 2.4 seconds (1.8 for Lumenloop). Each run also gives you two free level-up rerolls.
- Move with WASD or the arrow keys. On a phone, drag the left side of the screen.
- Your creature strikes on its own. Hold Space, E, or the crest button to spend a full ultimate.
- Walk over motes to gain experience. Each level, choose a new move, an upgrade, or a tonic.
- At level 6 your starter awakens: a new silhouette, more vigor, and a sharper strike.
- Larger meadow-beasts can be bound after you defeat them. You keep two companions, or three after the lab knot.
- A boss rises about every three minutes (sooner if Hasty trial is on). Defeating one offers a pact — power with a price.
- Survive three bosses to see dawn. Cinders from each run are spent in the lab, and they stay on this device.
A knot is open
- The journal has 151 original entries: 16 hero forms, four wild creatures, three guardians, eight founding partners and 120 forms from 60 new partner families. Choose a hero, awaken it, defeat a wild creature or guardian, or bind a partner to earn its entry. Seeing a creature alone does not record it.
- There are 68 partner families. Defeat a marked elite and accept its binding offer: success is guaranteed and costs no capture item. Wild Nib, Skitter, Mote and Lump can be recorded by defeating them, but cannot join your team.
- Start with two partner slots. Third Knot costs 50 Cinders and adds a third slot. At capacity, choose a partner to replace or decline for 12 base XP. Duplicates take separate slots and do not add a new family to collection milestones.
- The 60 regional partner families awaken when your hero reaches level 8 while they are in your team. Binding one after level 8 awakens it immediately. Awakening records a second entry and adds 30% partner health, 25% damage and a 10% shorter attack interval. Founding partners have one form.
- Partners follow and attack automatically. A fainted partner recovers fully after eight seconds of active play and still occupies its slot. Pause and upgrade choices also pause recovery. New partner traits include spread, piercing, homing, slow, burn, healing, protection and rapid attacks.
- Partner teams and awakenings last for the run. Journal entries save when you bind a partner or finish the run; unfinished runs cannot resume after closing the page. Signed-in players can sync saved progress through Account & cloud save.
- Bind 1, 4 and 8 different partner families to earn 20, 45 and 90 Cinders once each. Awakening and duplicate bindings do not count as additional families. Four families unlock Sunspool; two different stage challenges unlock Veilwing.
- The first elite arrives after 18 active seconds, then every 32 seconds; Hasty uses 12 and 16 seconds. Each world has 15 regional families; every fourth elite keeps a founding partner in the rotation. Founding partners keep their named pair abilities. Regional partners use the roles shown in the journal: combine two different, conscious families to activate a regional team effect. Their 60 automatic signatures gain an extra mechanic on awakening; the journal lists targets, cooldowns and effects.
Today’s challenge
Fixed creature, wood and difficulty. Fast boss timing; Lab upgrades are inactive. Upgrade choices still vary. Refreshes at 00:00 UTC; a run keeps its starting date.
Complete the objective, then finish the run to earn 50 Cinders once that day. Replays still earn normal run rewards.
Browser help & compatibility
- Open https://pokebonksurvivors.com directly in your browser. No extension, APK or account is required to begin.
- If the page opens but the scene stays blank, check JavaScript and WebGL 2. WebGPU is not required. Read the troubleshooting guide for graphics or storage errors.
- If a school, workplace or managed network blocks the address, use a permitted network or ask its administrator. This page provides no proxy, VPN or restriction-bypass feature.
- After the page loads, an interrupted connection does not stop the local match. Reloading still requires the network. Cloud progress waits until connectivity returns.
Field journal
New records save when you bind a partner or finish the run. An active run cannot be resumed after closing the page.