Sunspool → Dayweaver
A gold-thread creature that weaves sunlight into twin piercing beams.


Best for
A growing companion team
Twin piercing shots, faster crest charge and a healing crest make a flexible kit. Dayweaver can revive fainted partners and add extra team attacks during the crest.
Auto
Twin Sun Threads pierce the swarm.
- Base health
- 116
- Move speed
- 6.7
Gains 20% more Crest charge.
Solar Loom — fires a ring of burning, piercing threads and restores 20% of your health.
Collection rewards
Bind 4 different elite species
Opening
Use Thorn Orbit for nearby pressure and Sap Lance for lines of enemies; recruit partners before relying on the awakening.
- Keep enemies on one side and move around the outside. Return for experience after your attacks open a path; an untouched pile does not improve your level.
- Before the first boss, aim for a useful second attack and level 6 rather than a fixed sequence of cards. Upgrade offers are random.
- Use a charged crest when it opens a safe route or prevents damage. Hold a dash for warnings; a damage-focused build still needs an escape.
After awakening
Sunspool → Dayweaver
Sunthread Chorus
Your crest wakes fainted partners and lets them fire extra sunthreads for six seconds.
Its team-focused awakening gives less value before you recruit companions. The crest heals in bursts, not continuously.
Companion bonds
Mix control with damage for dense swarms, or protection with recovery when surviving is harder. Each pair needs two different families; awakening the same family does not create a second partner.
At full partner slots, replace for a concrete need: recovery when health is falling, control when paths close, or damage when the boss survives too long.