Team role: Guardian
A defensive signature helps absorb pressure. Protection reduces damage; it does not make the hero invulnerable.
Skills and traits
Three-shot fan — Fires three lighter shots in a spread.
Acorn Bastion — Grants 1.5s of protection and hits a 2.8 m area around the hero.
Area: around the hero · radius 2.8 m
Cooldown: 8s
Hit effect: slow for 0.8s
Awakened · hero level 8 — Adds extra branching strikes.
Team role: Guardian
A defensive signature helps absorb pressure. Protection reduces damage; it does not make the hero invulnerable.
Skills and traits
Three-shot fan — Fires three lighter shots in a spread.
Anvil Guard — Grants 1.5s of protection and hits a 3 m area around the hero.
Area: around the hero · radius 3 m
Cooldown: 9s
Hit effect: slow for 0.7s
Awakened · hero level 8 — Adds a second impact after 0.5s.
Team role: Guardian
A defensive signature helps absorb pressure. Protection reduces damage; it does not make the hero invulnerable.
Skills and traits
Piercing shots — Shots pierce several enemies.
Night Tapestry — Grants 1.5s of protection and hits a 3 m area around the hero.
Area: around the hero · radius 3 m
Cooldown: 8.5s
Hit effect: slow for 1s
Awakened · hero level 8 — Also attacks behind the partner.
Team role: Controller
Control creates space to move, though targets and cooldowns limit how much of the crowd it can cover.
Skills and traits
Chilling shots — Hits slow enemies.
Frond Script — Strikes enemies along a narrow line.
Target: cluster of enemies · detection 9 m
Cooldown: 6.5s
Hit effect: slow for 1.5s
Awakened · hero level 8 — Also attacks behind the partner.
Team role: Guardian
Control creates space to move, though targets and cooldowns limit how much of the crowd it can cover.
Skills and traits
Chilling shots — Hits slow enemies.
Burrow Furrow — Strikes three points along the attack path.
Target: enemy closest to the hero · detection 8 m
Cooldown: 7s
Hit effect: slow for 1.1s
Awakened · hero level 8 — Also grants 1.5s of protection.
Team role: Controller
Control creates space to move, though targets and cooldowns limit how much of the crowd it can cover.
Skills and traits
Homing shots — Shots steer toward nearby enemies.
Bower Cross — Cuts two intersecting lanes through the crowd.
Target: cluster of enemies · detection 9 m
Cooldown: 8s
Hit effect: slow for 1.4s
Awakened · hero level 8 — Adds a second impact after 0.5s.
Team role: Controller
Control creates space to move, though targets and cooldowns limit how much of the crowd it can cover.
Skills and traits
Burning shots — Hits burn enemies over time.
Dream Hush — Blasts a 2.8 m area around its target.
Target: enemy closest to the hero · detection 8 m
Cooldown: 7s
Hit effect: slow for 2s
Awakened · hero level 8 — Freezes enemies at the target for 0.65s (bosses: 0.15s).
Team role: Controller
Control creates space to move, though targets and cooldowns limit how much of the crowd it can cover.
Skills and traits
Homing shots — Shots steer toward nearby enemies.
Wisp Current — Draws nearby enemies toward the impact.
Target: cluster of enemies · detection 8 m
Cooldown: 7s
Hit effect: slow for 1.4s
Awakened · hero level 8 — Also attacks behind the partner.
Team role: Controller
Control creates space to move, though targets and cooldowns limit how much of the crowd it can cover.
Skills and traits
Rapid attacker — Fires ordinary attacks more frequently.
Crystal Lattice — Cuts two intersecting lanes through the crowd.
Target: cluster of enemies · detection 9 m
Cooldown: 7.5s
Hit effect: slow for 1.6s
Awakened · hero level 8 — Also pulls enemies toward the impact.
Team role: Guardian
Control creates space to move, though targets and cooldowns limit how much of the crowd it can cover.
Skills and traits
Three-shot fan — Fires three lighter shots in a spread.
Citadel Ring — Hits enemies in a ring around its center.
Area: around the partner · radius 3.5 m
Cooldown: 8s
Hit effect: slow for 1.4s
Awakened · hero level 8 — Freezes enemies at the target for 0.65s (bosses: 0.15s).
Team role: Striker
The protective trait grants brief damage reduction every fifth successful volley. Stay mobile between those windows.
Skills and traits
Protective volleys — Every fifth successful volley grants 35% damage protection.
Petal Shear — Sweeps a fan toward its target.
Target: nearest enemy · detection 4.2 m
Cooldown: 6s
Hit effect: slow for 0.5s
Awakened · hero level 8 — Adds extra branching strikes.
Team role: Controller
The protective trait grants brief damage reduction every fifth successful volley. Stay mobile between those windows.
Skills and traits
Protective volleys — Every fifth successful volley grants 35% damage protection.
Star Root — Cuts two intersecting lanes through the crowd.
Target: cluster of enemies · detection 9 m
Cooldown: 7.5s
Hit effect: slow for 1.5s
Awakened · hero level 8 — Adds a chain to up to two nearby enemies.
Team role: Hunter
The protective trait grants brief damage reduction every fifth successful volley. Stay mobile between those windows.
Skills and traits
Protective volleys — Every fifth successful volley grants 35% damage protection.
Lunar Quills — Fires aimed shots at up to five enemies.
Target: nearest enemy · detection 10 m
Cooldown: 6s
Hit effect: slow for 0.5s
Awakened · hero level 8 — Adds a finishing hit if the target is below 50% health.
Team role: Controller
The protective trait grants brief damage reduction every fifth successful volley. Stay mobile between those windows.
Skills and traits
Protective volleys — Every fifth successful volley grants 35% damage protection.
Snowmantle Sweep — Sweeps a fan toward its target.
Target: cluster of enemies · detection 4.1 m
Cooldown: 6.5s
Hit effect: slow for 1.7s
Awakened · hero level 8 — Also attacks behind the partner.
Team role: Hunter
Intercepting threats adds a short protective window. It works best while you keep an escape route open.
Skills and traits
Burning shots — Hits burn enemies over time.
Rush Vault — Strikes and pushes the threat away, granting the hero 1s of protection.
Target: enemy closest to the hero · detection 9 m
Cooldown: 5.5s
Hit effect: slow for 0.8s
Awakened · hero level 8 — Also attacks behind the partner.
Team role: Hunter
Intercepting threats adds a short protective window. It works best while you keep an escape route open.
Skills and traits
Chilling shots — Hits slow enemies.
Obsidian Pounce — Strikes and pushes the threat away, granting the hero 1s of protection.
Target: enemy closest to the hero · detection 9 m
Cooldown: 5.5s
Hit effect: slow for 0.6s
Awakened · hero level 8 — Adds a finishing hit if the target is below 50% health.
Team role: Hunter
Intercepting threats adds a short protective window. It works best while you keep an escape route open.
Skills and traits
Burning shots — Hits burn enemies over time.
Hail Leap — Strikes and pushes the threat away, granting the hero 1s of protection.
Target: enemy closest to the hero · detection 9 m
Cooldown: 5.5s
Hit effect: slow for 1.3s
Awakened · hero level 8 — Adds extra branching strikes.
Team role: Mender
Healing skills help recover from mistakes, but need their activation conditions; this is not continuous healing.
Skills and traits
Piercing shots — Shots pierce several enemies.
Loam Harvest — Hits its target; a successful hit heals the hero for 2 HP.
Target: strongest enemy · detection 8 m
Cooldown: 7s
Hit effect: slow for 0.5s
Awakened · hero level 8 — Adds extra branching strikes.
Team role: Mender
Healing skills help recover from mistakes, but need their activation conditions; this is not continuous healing.
Skills and traits
Homing shots — Shots steer toward nearby enemies.
Crucible Draw — Hits its target; a successful hit heals the hero for 2 HP.
Target: strongest enemy · detection 8 m
Cooldown: 8s
Hit effect: burn for 1s
Awakened · hero level 8 — Also heals the hero for 2 HP and conscious partners for 4% health.
Team role: Mender
Healing skills help recover from mistakes, but need their activation conditions; this is not continuous healing.
Skills and traits
Chilling shots — Hits slow enemies.
Cloud Remedy — Hits its target; a successful hit heals the hero for 2 HP.
Target: strongest enemy · detection 8 m
Cooldown: 7.5s
Hit effect: slow for 0.6s
Awakened · hero level 8 — Also heals the hero for 2 HP and conscious partners for 4% health.
Team role: Channeler
Awakening adds healing to an offensive kit. Survive to hero level 8 before relying on that recovery.
Skills and traits
Rapid attacker — Fires ordinary attacks more frequently.
Pollen Lantern — Hits a 3 m area around the hero.
Area: around the hero · radius 3 m
Cooldown: 6.5s
Hit effect: slow for 0.8s
Awakened · hero level 8 — Also heals the hero for 2 HP and conscious partners for 4% health.
Team role: Channeler
Awakening adds healing to an offensive kit. Survive to hero level 8 before relying on that recovery.
Skills and traits
Piercing shots — Shots pierce several enemies.
Hush Peal — Hits enemies in a ring around its center.
Area: around the partner · radius 3.4 m
Cooldown: 7s
Hit effect: slow for 1.3s
Awakened · hero level 8 — Also heals the hero for 2 HP and conscious partners for 4% health.
Team role: Mender
Awakening adds healing to an offensive kit. Survive to hero level 8 before relying on that recovery.
Skills and traits
Piercing shots — Shots pierce several enemies.
Aurora Shelter — Creates a 2.8 m field that strikes three times over 1.3s.
Target: cluster of enemies · detection 8 m
Cooldown: 8.5s
Hit effect: slow for 1.5s
Awakened · hero level 8 — Also heals the hero for 2 HP and conscious partners for 4% health.
Team role: Channeler
A stationary damage field works best when enemies remain in its area; moving fights can waste part of the effect.
Skills and traits
Piercing shots — Shots pierce several enemies.
Wick Flare — Creates a 2.6 m field that strikes three times over 1.3s.
Target: cluster of enemies · detection 8 m
Cooldown: 8s
Hit effect: burn for 1.8s
Awakened · hero level 8 — Adds extra branching strikes.
Team role: Controller
A stationary damage field works best when enemies remain in its area; moving fights can waste part of the effect.
Skills and traits
Healing presence — Restores a little hero health continuously while conscious.
Ink Pool — Creates a 2.6 m field that strikes three times over 1.3s.
Target: cluster of enemies · detection 8 m
Cooldown: 8s
Hit effect: slow for 1.3s
Awakened · hero level 8 — Adds extra branching strikes.
Team role: Controller
Close-range coverage rewards careful positioning. Avoid moving into a crowd just to line up the skill.
Skills and traits
Healing presence — Restores a little hero health continuously while conscious.
Soot Wing — Sweeps a fan toward its target.
Target: cluster of enemies · detection 4.3 m
Cooldown: 6.5s
Hit effect: slow for 1.6s
Awakened · hero level 8 — Burns enemies at the target for 2.5s.
Team role: Channeler
An offensive pick for a team that already has enough recovery. Its value depends on catching enemies in the attack pattern.
Skills and traits
Chilling shots — Hits slow enemies.
Bellows Swarm — Fires aimed shots at up to five enemies.
Target: nearest enemy · detection 10 m
Cooldown: 6s
Hit effect: burn for 1.1s
Awakened · hero level 8 — Adds a chain to up to two nearby enemies.
Team role: Guardian
An offensive pick for a team that already has enough recovery. Its value depends on catching enemies in the attack pattern.
Skills and traits
Burning shots — Hits burn enemies over time.
Basalt Break — Blasts a 2.7 m area around its target.
Target: enemy closest to the hero · detection 8 m
Cooldown: 8s
Hit effect: slow for 0.9s
Awakened · hero level 8 — Also grants 1.5s of protection.
Team role: Striker
An offensive pick for a team that already has enough recovery. Its value depends on catching enemies in the attack pattern.
Skills and traits
Rapid attacker — Fires ordinary attacks more frequently.
Flint Fork — Hits the target and up to two nearby enemies within 3 m.
Target: strongest enemy · detection 9 m
Cooldown: 6s
Hit effect: burn for 1.5s
Awakened · hero level 8 — Adds a second impact after 0.5s.
Team role: Channeler
An offensive pick for a team that already has enough recovery. Its value depends on catching enemies in the attack pattern.
Skills and traits
Rapid attacker — Fires ordinary attacks more frequently.
Astral Relay — Chains through up to four enemies, jumping within 3.4 m.
Target: strongest enemy · detection 9 m
Cooldown: 7s
Hit effect: slow for 0.8s
Awakened · hero level 8 — Also grants 1.5s of protection.
Team role: Guardian
An offensive pick for a team that already has enough recovery. Its value depends on catching enemies in the attack pattern.
Skills and traits
Homing shots — Shots steer toward nearby enemies.
Tundra Drum — Hits a 3.2 m area around the hero.
Area: around the hero · radius 3.2 m
Cooldown: 8s
Hit effect: slow for 1s
Awakened · hero level 8 — Also grants 1.5s of protection.
Team role: Channeler
Piercing attacks gain value against lined-up enemies; reposition rather than chasing the perfect shot.
Skills and traits
Homing shots — Shots steer toward nearby enemies.
Prism Ray — Fires a projectile that can pierce five enemies.
Target: strongest enemy · detection 10 m
Cooldown: 6.5s
Hit effect: slow for 0.5s
Awakened · hero level 8 — Adds extra branching strikes.
Team role: Guardian
Piercing attacks gain value against lined-up enemies; reposition rather than chasing the perfect shot.
Skills and traits
Rapid attacker — Fires ordinary attacks more frequently.
Glass Reprisal — Strikes enemies along a narrow line.
Target: strongest enemy · detection 9 m
Cooldown: 7s
Hit effect: slow for 1.2s
Awakened · hero level 8 — Also grants 1.5s of protection.
ABrambleback
Founding companionsPiercing, slowing shots are useful early; pair with Voltwhisk for Briar Circuit.
Skills and traits
Shots pierce two targets and slow for 0.4s.
Briar Circuit · Brambleback + Voltwhisk
Brambleback + Voltwhisk: nearby lightning damages and slows a group. 6-second cooldown.
AVoltwhisk
Founding companionsFast homing fire needs little aiming; pair with Brambleback for Briar Circuit.
Skills and traits
Fast homing shots seek nearby foes.
Briar Circuit · Brambleback + Voltwhisk
Brambleback + Voltwhisk: nearby lightning damages and slows a group. 6-second cooldown.
AGloomslug
Founding companionsBurn adds steady pressure; pair with Shardwing for Mistflare.
Skills and traits
Shots apply a 1.4s burn.
Mistflare · Gloomslug + Shardwing
Gloomslug + Shardwing: a blast burns and briefly freezes targets. 7-second cooldown.
AShardwing
Founding companionsFast straight shots add damage; pair with Gloomslug for Mistflare.
Skills and traits
Quick, straight glass shots.
Mistflare · Gloomslug + Shardwing
Gloomslug + Shardwing: a blast burns and briefly freezes targets. 7-second cooldown.
AGleamcap
Founding companionsSlowing shots create space; pair with Ironroot for Lantern Ward.
Skills and traits
Lantern shots slow for 0.9s.
Lantern Ward · Gleamcap + Ironroot
Gleamcap + Ironroot: gain a short damage-reduction shield and heal active partners. 9-second cooldown.
AIronroot
Founding companionsHeavy piercing shots handle lines of enemies; pair with Gleamcap for Lantern Ward.
Skills and traits
Heavy shots pierce three targets.
Lantern Ward · Gleamcap + Ironroot
Gleamcap + Ironroot: gain a short damage-reduction shield and heal active partners. 9-second cooldown.